
I think there was a Blackguards LP here on the Codex already but it was abandoned, this one won't (I already have the entire game recorded so it's just a matter of me uploading all that stuff) My valuable opinion about aspects of the game on you this project is basically half LP, half guide and half review, yes that means I will give tips and also inflict
#Blackguards 2 character creation how to
all fights on hardmode are covered so if you think the game is teh hard you might learn how to do it and/or how to build an efficient party videos contain just the game, no audio commentary by me not as funny or entertaining as a traditional LP Why should I feel permanently punished for that? A re-spec option in that game would have helped there, because I'm well over halfway through the game and not interested in restarting.Īs long as it's properly balanced so players aren't opting for a re-spec every other encounter, there's no problem with offering one for the players who need it.Truth be told, I neither have the time nor the inclination to type the dialogues of the game and then come up with some funny larping stuff so I just took the lazy way, installed OBS and got everything on video. It wasn't that I chose poorly, I just chose a skill that was implemented poorly. Those points are just gone and wasted, and my character is always going to less effective than I could have made him (had I known better) because of it. And, unfortunately, the developers don't seem to be interested in fixing it. There's another game I play (Blackguards) where I invested a lot of points into a skill that had the potential to be cool but ended up being poorly executed. I would argue that's actually the worst way to experience a story. And not everyone is going to want to go through the earlier parts of this game multiple times just to get things right. In the end, it stinks to be stuck with a build that was created out of a lack of understanding of the finer points of the game (once you understand how the systems work). New players coming into this game aren't going to have the same knowledge of this game's mechanics that the rest of us possess thanks our time spent in the alpha/beta/forums.Īnd, to be fair, Divinity : OS doesn't do the greatest job in the world when it comes to explaining its character systems in-game. I think some of you are taking your early access for granted. It also depends on the difficulty level at some levels, you cant."

You will be able to re-spec your character by training, but it will cost you.

While it's always entertaining to debate things, keep in mind a re-spec option was advertised as a feature during the Kickstarter campaign.
#Blackguards 2 character creation mod
Respeccing the hirelings isn't something I personally need: I'm guessing there will be more than two in the full game, they seem to have strong characterization, and it's just part of the story to work with them.īut if Larian decides to add that option, well, I don't have to use it, do I? So whatever, really.Īnd once the ability to mod this puppy kicks in? You can do whatever you want with this whole issue anyway. In any event, right now you can't respec, you can just change your appearance if you're tired of staring at the avatar you started with. If you don't ever want to risk maybe ending up with an unbalanced character and having to play like that, then a beta of an open-ended game seems like kind of an odd choice to me. Neither of those is hard, and you aren't telling other people what they can or can't do with the game *they* bought.

If you don't want to play unbalanced, don't do that either. Power-character design is potentially unbalancing.

If one of the available options feels weird to you, don't do that then. You play the thing so it works for you, and I'll do the same, hey? absolute statements about what characters are supposed to be or not be.
